Everything can be done in a real map as well. Personally, I develop blueprints for that new factory in sandbox mode, not in a real game map, because it's easier this way to tinker with details. Then make space for the new factory 1000 or 2000 tiles away and start from there with completely fresh and new designs. Keep your existing factory and enable your mall within that factory to output the stuff you need to build a new upgraded factory from scratch. I propose you plan and implement your upgraded factory some distance away next to your existing factory. This comes with a higher input and output, so different traffic/train requirements and vastly more energy demand. Mega-base-in-a-box, 2.7k of all 7 sciences/min from raw resources, no bots, vanilla 0.17. If you want a moduled factory, you need differently designed production lines in the first place, designed with modules and beacons in mind. Community-run subreddit for the game Factorio made by Wube Software. ![]() If you want it really big, you need to plan a totally different factory than you had before - currently, you probably have a factory that is able to launch single rockets. It depends on what you mean with "megabase" - how big mega is for you.
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